Drag and Drop is an interactive video performance programmed for the RPI iEar performance series in 1999.

"The conditions surrounding a performance are never easy to control. One deals with the acoustics of the space, the energy of the audience, the day of the week,... athletes face similar challenges ranging from sun in the eyes to home court advantage. Performers expect to have good moments and not-so-good moments, this comes with the territory. I allow this all to come to the surface in Drag and Drop. Tennis seemed like an appropriate metaphor through which to work out my performance anxiety."

"The court is been modified. It's not regulation in size. Half of it will be laid out on the floor and the other half projected onto the wall in front of me. The audience has the choice of watching me play the set from chairs around the court or from the monitors at the bar."

"The competitors exist in various forms. I am competing against the performance space for one. Then I am competing against my fool idea for a performance. There is my endurance, and of course my pride which can be read from the expression on my face. I will have live cameras in the space to pick up reactions from my audience as well as my moves as I run across the court. These images will be linked to monitors at the bar and a large video projection which makes up the other half of the court."

"I don't really think of Drag and Drop as a solo performance. The audience is also participating and they're probably more skilled anyway, then there is the ball boy. Benefits? I get to set the pace. An endless number of time outs and water breaks."

"The title of this performance has a reference to hand and eye coordination. Drag and Drop on a computer is about being efficient while in the physical world it seems like a last resort, task completion versus abandonment."

Quotes pulled from an interview with Kristin Lucas by Samantha Berman.

 
 
 
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Kristin Lucas at Momenta Art